When the Bugs Bite


Have you ever worked on a project, only to find that it didn't work as intended? This was the issue the Designer and I faced last week. As I was working with the level editor, I found that some of the sprites were not loading correctly. The issue caused map creation to come to a halt as the Designer and I investigated the program. What was going to be a time of map designing and planning turned into a tedious hunt for elusive program errors.

I have found in my many years working with digital art that, whenever I tackle a project, there are always errors that cause considerable frustration and delay. I have also found, however, that I am always glad to have worked through those problems in the end. In fact, the Designer has already fixed the level editor, and I am once again creating levels. Both the Designer and I are learning from this experience and adapting accordingly. For example, code for Maven is now being stored using GitHub, for easy access for members of the project.

Additionally, now that the bugs are gone, I have an updated screen shot for you:

Enjoy!
~Freedan

P.S. There are NPCs in this map! See any other changes that you like? Any that you dislike? If so, let me know. Constructive criticism is appreciated!