Three-Quarter Mark


PathFinder is getting to the final stages of development at (roughly but safely) 75% completion. The end is almost in site now.

Imagine a bustling city where dragons sing and flowers bring their colors to the king.
...
That's not what this game is at all.

Further


Concept Art


Concept Title Screen

Night's Fading Rays


Check out other songs by SoloVid in the music section of the website.

Two Real


There has been an idea for a while now about the concept of the two dimensional. In our 3D world, we see a series of still 2D images. So in a 2D world, a person would see 1D, right? So basically the person could move two dimension but only ever see one dimension. Depending on the orientation of the world, the person would move and see different dimensions. Math has pretty much been figured out for a flat world, but it is quite frustrating to try to coax it into JavaScript. However, this is not top on SoloVid's to-do list; so excessive time has not yet been expended to further explore this concept.

Peek-A-Boo!


Peek-a-boo!
Pictured here is just another stage created recently. It took forever because of the trees existing on three layers to allow overlap of trees and player underneath. Also featured here is the first character (after PathFinder) to have a complete set of walking animations for all directions. This also took a good deal of time because artistry is not my strong point.

Story Progression


dialogue
intentionally blurry
Of late, focus has turned to storyline rather than item sequence because without the storyline there would be no game. This is not conception of storyline, but progression of storyline--a fleshing out of characters, events, dialogue, etc.

Items Sequuntur


Treasure!
The chest is probably empty...or is it?

Although the system for picking up items (pictured above) has been in place for some time now, development is currently focused on working with this system. Items and their sequences are in the process of being invented and implemented into this system and others (sprite's dialogue programs). In the process, limitations are being realized and solutions are a must. Code is overload for the time being with items and dialogue. Hopefully, you reading this are aware that this project is only happening because of the grace of the living Son of God (you may read more in the about section of the website). May His Name be glorified.

Music Box


Most recently in the world of SoloVid is more composition of music. Here are two of the newest additions. These songs and others may be found in the music section of the website.

So Long, PathFinder!


So I just found this...

It seems that I am, after all, not the first to think that "PathFinder" is a good title for a game. I should probably consider changing the name...before I get in trouble with copyright laws.  Oh well, back to square one with titles. I was considering changing the name anyway, but this just reinforces that idea. After all, "PathFinder" isn't the most inherently appealing name; whereas a name like "November Rain" (a project started with the TK by Jonathan Strange I think) grabs one's attention and makes them want to play the game without knowing anything else about it. I need to come up with a name like that.

As far as actual game development goes, I do not have much of late, but I am doing my homework a little earlier this week so I can actually get some work done on what used to be "PathFinder."

P.S. To those of you who still are not sure if I am continuing development because of the title of this news, I am most definitely still going to be continuing work on my project because I have put a lot of work into, it is very important to me that I finish it, and I really appreciate the TK's capabilities and ease of use.
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